Riders of Lore
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Feb 23, 2012, 7:24am



For many years, the Order of Riders has existed in secret, protecting and helping the lands surrounding their base, the Rider's Keep. They became legendary to people, none knowing if they were truly real or nothing more than a rumor. Some sought out the Keep intentionally, others found it purely by chance. But those who did manage to find it were welcomed into the order, if they bonded with a creature or not.

˙˙Continued Here˙˙

Dragon Riders: 8
Griffin Riders: 3
Pegasus Riders: 2
Canid Riders: 4
Felid Riders: 1
Hippogriff Riders: 2


There is currently a ban on the creation of new Dragon Riders. All other riders are open.

Please note that in addition to riders and potentials, we are looking for Slayers and common folk as well!




. . S T A T I C . .

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Riders of Lore :: Home
Forum NameTopicsPostsLast Post
G E N E R A L
[ ]Important Information (1 sub-board)
If you're first starting out or a long-standing member, information everybody will need to know is here.

Moderator: Mirai
88on Nov 23, 2011, 3:43pm
by Mirai
in ˙˙Character ...
[ ]Characters (9 sub-boards)
Everything to do with the characters is here. Create them here, or view accepted ones.

Moderator: Mirai
90173on Jan 3, 2012, 2:25pm
by Mirai
in Raizou
[ ]Chat
Whether talking or if you have questions or suggestions, this is where you can post.

Moderator: Mirai
1027on Nov 24, 2011, 3:10pm
by Phear
in Questions!
[ ]Advertise (3 sub-boards)
This is where advertising and affiliating will go. Please place your advertisement or affiliate request under the correct sub-board.

Moderator: Mirai
191197on Feb 19, 2012, 12:43pm
by Sabela
in Digital Hazard
[ ]Archives (30 sub-boards)
All dead, in-active, or finished threads will be placed here.

Moderator: Mirai
85769on Jun 17, 2011, 12:09am
by Alora Caron
in Strange Inventory
R I D E R ' S . . K E E P
[ ]Meeting Hall
The main hall of the Rider's Keep, council meetings are held here.


12on Jan 6, 2012, 3:13pm
by Mirai
in Council Meeting [Counc...
[ ]Bedchambers
The accommodations for the riders, and, if there is enough room, their bonds; they are scattered throughout the Keep.

00
[ ]Dining Hall
Where the riders come to eat-there is a kitchen attached to it, where the meals are prepared.

00
[ ]Courtyard
The courtyard, a patch of open space with a small garden in the middle of the stone walls of the Keep.

27on Feb 9, 2012, 6:58pm
by raizou
in Roaring thunder [open]
[ ]Selection Chamber
Here, potential riders step forth to see if there is a creature waiting to bond with them.

11on Mar 30, 2011, 3:54pm
by Mirai
in Currently in the Nursery
[ ]Lairs
Lairs are where the bonded creatures who do not reside within the Keep with their rider make their home. Occasionally, their riders will live their with them.

00
[ ]Infirmary
Where sick or injured riders and creatures come to be healed.

00
[ ]Library
A library filled with books on almost every subject, and most of the Order's records.

119on Dec 24, 2011, 5:23am
by feneisha
in Tag anyone; Studies go...
[ ]Armory
The Keep's armory, where the Order stores its weapons and armor.

00
[ ]Hall of the Past
A large, circular hall found underground. It houses memorials to past members of the Order, both riders and bonds, and funerals are held here.

120on Dec 24, 2011, 1:25am
by Isera
in Dark Stars
[ ]Feeding Grounds
The hills and forest that surround the keep are where most of the rider's creatures find their food.

113on Nov 26, 2011, 1:47am
by Mirai
in Return [Coiac/Open]
[ ]Lake Tanem
A small, but deep body of water on the outskirts of the feeding grounds. It provides the Keep with water.

11on Dec 22, 2011, 11:14pm
by Maethoreth
in Your reflection in the...
[ ]Training Grounds
Part of the Keep's grounds, set aside for the sole purpose of training.

245on Feb 14, 2012, 12:16pm
by Saith
in Combat practice(Tag:an...
T H E . . L A N D S
[ ]Siwyn Forest
A massive forest that covers hundreds of acres of land. Tribes of elementals and shape-shifters may be found within it, and the Rider's Keep can be found on the western edge.

00
[ ]Valaia Plains
The Valaia plains stretch for miles between the Siwyn Forest and the Caliat Sea. It is mainly home to nomadic tribes of various races, but a few permanent settlements may be found there.

00
[ ]Caliat Sea
The Caliat Sea is shallow and warm most of the year, but is rather wide. Few have ventured to its far shores.

00
[ ]Northern Range (1 sub-board)
A mountain range far to the north of the Rider's Keep, beyond the Siwyn Forest. It marks the border of the land that Riders protect.

237on Aug 29, 2011, 6:27pm
by Coaic
in So Alike, Yet So Diffe...
[ ]Myriata
The kingdom of humans. It is mainly a country of a hills and valleys, found to the south of the Siwyn Forest, and borders Ethaia in the west.

122on Jan 26, 2012, 10:44pm
by Mirai
in Rumors [Open]
[ ]Ethaia
The Kingdom of Elves. The land is border by Myriata in the east, the Caliat Sea in the west, and the Valaia Plains in the north. The terrain is a mix of marshes and woodlands, with many rivers.

18on Dec 3, 2011, 5:17pm
by Lash
in A Horde of Death (Open)
[ ]Tialya
The land of the elementals. It is a small country, nestled between the Valaia Plains, the Siwyn Forest, and the Northern Range. Due to the elementals' influence, drastically different environments can be found within a relatively small area.

00
[ ]Moonlight Castle
The ruins of Moonlight Castle, the former fortress of the Wing of Moonlight in the South of Myriata, before their destruction. It now stands forgotten and neglected, though there are a few rumors that it is haunted.

15on Nov 25, 2011, 11:41pm
by Karma
in Discussion of plans [o...
[ ]Barrier Archipelago
A group of islands off the Southern coast of Ethaia, found in the Caliat Sea. A number of the larger islands are inhabited by a variety of races, and the Island Base can be found here.

00
I S L A N D . . B A S E
[ ]Study
The study serves a dual purpose; it contains the records and copies of important works from the Keep, as well as serves as the meeting place for the Island Council.

00
[ ]Bedchambers
The chambers that the riders sleep in, sometimes sharing their rooms with their bonds, if there is room.

00
[ ]Dining Hall
Where the riders take their meals. The kitchen is attached to it through a large doorway.

00
[ ]Selecton Chamber
Potentials are brought to the selection chamber in order to see what, if any, creature they are to bond with.

11on Mar 30, 2011, 3:58pm
by Mirai
in Currently in the Nursery
[ ]Training Grounds
A section of land set aside for riders to train on.

00
[ ]Feeding Grounds
A large forest covers most of the islands, and it is here that the bond creatures seek out their meals.

00
[ ]Lairs
The lairs for bonded creatures who do not reside in their rider's chambers. Riders will sometimes dwell with their creatures here. Some of the creatures here have even spread out to small islands that are close by.

00
[ ]Beach
The shoreline of the island is mostly composed of cliffs, but in one section, it slopes down to a somewhat rocky beach.

12on Aug 26, 2011, 2:20am
by Merrick
in Beach Night
[ ]Docks
A few small boats are moored here in order to take riders without flying creatures or other members of the order between the mainland and the island.

00


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